Summoners Campaign
From The Summoners
The Summoners campaign refers to one run intermittantly but with substantial depth by Mike Modee on Monday nights. It has been in play from 2004 to current, spanning most of the 3.5 edition arc.
Mike's style some users have stated is more episodic, and has many hilarious satirical elements brought into it that play to character archetypes. For instance, Magi-Mart as a store with loads of "low-end" magical items organizaed a-la Wal-Mart. Additionally ther ehas been little apprehension injecting material from the full cornucopia of D&D splat books.
The game has had three tangible phases, all of which represented spurts of game-play and an alteration in the key cast of characters outside of a core group of three. The plot-line has definitely shifted more to a "Rod of Seven Parts" variety from the purely whimsical.
Contents |
Adventuring Guild: Phase 1
The party of adventurers began in earnest in Adventura, in a contest sponsored by Lord Nectomi with Puzzle-like rooms which they won by the skin of their teeth, gaining much repute in spite of their low levels. There was a small-scale questing phase at first which had the usual ramp-up by the characters gaining power and prestige. Again, satirical elements brought into play with adventuring being a spectator sport and the likeness to a pyramid scheme the adventuring guild was.
At this time, the primary party consisted of Silver, Jaana Iolo, Graka, Pauldron, and Archer Drake.
Blessed Party: Phase 2
The group lost Archer Drake and Pauldron due to Roger and Blank having other priorities, but added Matt Belinske as a Rogue to the party.
From here, the group came off hiatus and began quests involving some extreme foes on cloud cities. Before the game went on hiatus again, it looked like the plot-line had fleshed out with charcters receiving specials directly from the Gods.
Also, Silver became the hero of free peoples of the Underdark, Jaana was married and began top delve into world of undeath, and Graka was, well, just Graka killing lots of things effectively.
Orb Collection and the Door to the Nameless One: Phase 3
The latest incarnation of the campaign has several years forward an expanded party of adventurers who have been mystically chosen as champions against and evil plot to free Tharizdun. The big bad nameless one is locked behind an extraplanar lock accessible via the special orbs most party members have quested for together and come to possess.
The orbs have special powers targeted towards the specialty of each party memember, but the bad guys are looking for them as well.
This phase has featured a particularly refreshing whimsical liberty with the world of Greyhawk: Consider the visits of Tritherion, The Slaying of Iuz by the new God, the Deck of Many Things, etc. Lots of intersting events occuring!
The party on the quest consists of the core three, plus the return of Pauldron, the addition of Captain Firewall the warmage and Kaji the Monk.
Player Characters
| PC | Class/Race | Epithets | Player | Campaigns | Notes |
|---|---|---|---|---|---|
| Silver | Plane-Touched Cleric | Savior of Silverton; High Cleric of Tritherion | Grimgoth | Summoners Campaign | OPEN |
| Jaana Iolo | Human Wizard | The Light Necromancer | Jeff Gibson | Summoners Campaign | OPEN |
| Graka | Human Barbarian | Bonecrusher | Chris Chester | Summoners Campaign | OPEN |
| Archer Drake | Half-Elf Bard | Project Manager | Roger Mandeville | Summoners Campaign | Currently Deceased |
| Kaji | Human Monk | Wanderer, Wielder of the Emerald Sword | Carl Stiles | Summoners Campaign | OPEN |
| Captain Firewall | Human Warmage | None | Rick Vujs | Summoners Campaign | Serves the Freed God Belephon |
| Pauldrun Glowbringer | Human Cavalier | Paladin of Pelor | Mike Blank | Summoners Campaign | OPEN |
| OPEN | Halfling Rogue | OPEN | Matt Belinski | Summoners Campaign | OPEN |
